Format: cast 'cure light' <target> cost: 7 mana cast 'cure serious' <target> cost: 14 mana cast 'cure critical' <target> cost: 28 mana cast 'heal' <target> cost: 50 mana The above spells are all healing spells which restores the health of the target. These spells are purely for use by the cleric class, and are really powers granted by the gods. Cure light is the lowest level, and least powerful spell - heal is the most powerful, and can only be cast by high level clerics. Additionally, you must learn these spells in progression - you must learn the simple healing spells before the complex ones. Healing may be done while in combat, or even while fighting.